About
Most people treat "lawyer" and "games, puzzles, and mentalism" as two separate lives. Rependium starts from the observation that they're the same skill wearing different clothes. A rulebook fails the way a contract fails — an undefined term, an unhandled edge case, two clauses that quietly contradict each other. A mentalism routine works the way a good cross-examination works. A children's book about fairness is a negotiation, scaled for the sandbox. And a rewards program is only worth what you actually manage to claim from it.
So each Rependium line takes that toolkit somewhere it rarely goes: rulebook editing that treats a game like a contract with the player. A puzzle book of codes and ciphers, and mentalism built on persuasion rather than sleight of hand. Picture books about how minds work. And software that helps you actually claim the credit card benefits you're already paying for.
Eclectic on the surface; one discipline underneath. It's the work of Eric Jacobi, who spends his own hours turning that same discipline toward the things he'd rather be doing anyway.
Eric Jacobi — game designer, rules consultant, author.
I.
Every rule stated once, defined terms used consistently, nothing left to "you know what we mean." That's the standard a rulebook has to meet.
II.
Read every system the way opposing counsel would: hunting the loophole, the broken incentive, the edge case. Find it in review, not in production.
III.
Consensus-building is translation: taking something genuinely complex and giving people a version they can act on — at a negotiating table or a game table.
The first services and titles are on the way. One email when each one does — nothing else.
Get notified at launch