01 — Games
Complex mechanics, explained simply. That's the standard for every original game Rependium builds. Several are already in active development, with print-and-play puzzle kits planned as well.
In development
Four players share one board. Every tile you place has to touch an opponent's, and can never touch your own. As the board fills in, finding a legal move gets harder for everyone, until only one player can still move. Loosely built on Ramsey theory: in a large enough system, order becomes unavoidable. You can only delay it.
Print-and-play
Printable puzzle kits pitched in the underserved gap between children's activity books and championship-hunt difficulty. Real ideas, made playable: print them at home, solve them at the table.
Right now, that means research first: mapping the real gap before deciding what to build.
Working on your own game? Rependium also drafts and stress-tests rulebooks for other indie designers.
See Rules Consulting →