Rependium

01 — Games

Original games, in active development.

Complex mechanics, explained simply. That's the standard for every original game Rependium builds. Several are already in active development, with print-and-play puzzle kits planned as well.

In development

A tile game about inevitability.

Four players share one board. Every tile you place has to touch an opponent's, and can never touch your own. As the board fills in, finding a legal move gets harder for everyone, until only one player can still move. Loosely built on Ramsey theory: in a large enough system, order becomes unavoidable. You can only delay it.

Print-and-play

Math and physics puzzles: play, not homework.

Printable puzzle kits pitched in the underserved gap between children's activity books and championship-hunt difficulty. Real ideas, made playable: print them at home, solve them at the table.

Right now, that means research first: mapping the real gap before deciding what to build.

Hear about puzzle kits

Working on your own game? Rependium also drafts and stress-tests rulebooks for other indie designers.

See Rules Consulting →